#pragma once
#include "activecomponentdisobj.h"
class DEF_MODELOBJ CInstrumentNumberDisObj :
	public CActiveComponentDisObj
{
public:
	CInstrumentNumberDisObj(CEntityObj *pEntity);
	CInstrumentNumberDisObj(CInstrumentNumberDisObj *pDisObj);
	~CInstrumentNumberDisObj(void);
public:
	virtual void Serialize(CArchive & ar);
	virtual void Display(CHoopsMap *pHoopsMap);
	virtual eDisplayObjType GetDisplayObjType() const{return ACTIVECOMPONENT_NUMBER_DISOBJ;}

	virtual void ShowActiveComponentObjBox();
	virtual void HideActiveComponentObjBox();
};

